VR Sound Mixing Console – dearVR Spatial connect

Dear Truth formally releases the innovative and revolutionary fresh dearVR SPATIAL CONNECT which empowers sound engineers and musicians to make immersive 3D audio content right from VR. It removes the requirement to change back and forth between your DAW and your VR manufacturing environment and allows you to undergo a radical gesture-controlled workflow.

Around dearVR SPATIAL CONNECT
Mixing VR in VR — that is the exciting chance provided by dearVR SPATIAL CONNECT, a fresh VR application. Launched by Sennheiser spouse Dear Reality.

This standalone software lets sound engineers and musicians to combine immersive virtual reality experiences right at a VR environment, eliminating dull switching forth and back between the blending and the manufacturing environments.
“That really is actually the mixing console of the future,” explained Christian Sander of Dear Reality. “Audio Engineers can combine with their palms and arrange the sound resources in the 3D area. The engineer can’t just hear all audio resources in the program but also see them they are represented as spheres which may be transferred and blended as desired.” DearVR SPATIAL CONNECT not just controls the digital audio recorders, but in addition the 3D sound processing plugin dearVR PRO.
Through the blending process, the programmer or sound engineer communicates VR glasses and utilizes the VR controller along with the attached virtual beam to position the sound resources, place their control and level solo/mute and automatic modes for the audio sources.

Picture and alter your mixture with only a gesture
Control the rankings of virtual sound sources just by pointing in the digital area around you or simply by touching it at the Minimap. Always have the entire mix as well as also the automation of your own workstation envisioned from the Minimap scenario. Use different tools in your own VR control to compose automation and command the mixture automatically. The dearVR SPATIAL CONNECT provides you the capacity to look at your mixture headtracked in runtime since it’s going to be perceived at the finished moderate and optimize it immediately.

Major features such as Transport-control, Navigation Techniques, Solo/Mute and Degrees
Jump via the deadline as you are utilized to on your DAW and place loop and markers pointers. All amounts could be controlled either at the Meterbridge or simply by pointing at the origin and doing an up or down gesture, like painting your mixture.

Each audio source from the dearVR SPATIAL CONNECT is a representation of a dearVR PRO monitor on your DAW. It’s possible to command the spatial position in addition to the acoustic presets to simulate a vehicle, a church, a stadium or a concert hall. Choose which sound format you wish to output in the end and track it headtracked with cans or perhaps loudspeakers.
(Notice: the dearVR SPATIAL CONNECT does require a dearVR PRO permit for complete 3D audio generation )

KEY FEATURES

1-Superfast iteration times by eliminating tiresome switching back and forth between the mixing and the production environment.

2-Mix Spatial Audio for the first time in VR with a one of its kind software

3-Optimized workflow and enhanced controls for 360° video audio production

4-Control commonly used DAW features in VR

5-Use your existing audio workstations and use the dearVR SPATIAL CONNECT as extension for your content creation workflow

6-Connect and control the sophisticated state-of-the-art dearVR PRO plugin

7-Close the gaps between Recording, Processing and Playback

8-Full visualization and control of up to 32 channels

Onward VR Free weekend on Oculus Home Starting October 26th, 2018

Hey PC VR owners, Haven’t tried Onward VR yet? Onward is a multiplayer army shooter which focuses on realism, and it has created a name for itself as among the very best aggressive VR games available at this time.

There is no requirement Vive and Rift possess a excellent shooter of the own you could try for free that weekend. Downpour Interactive’s Onward is going to be liberated to play with from October 26th to 28th through Oculus Home. It will provide you with the opportunity to experience the most recent edition of the sport, which adds controllers tailored into the Oculus Touch controls (instead of simply emulating the Vive controllers as before) along with the capacity to capture then throw back grenades, which has to happen in actual warfare all of the time. It’s quickly becoming one of the most played games and has made it’s way into the Esports brackets. If you haven’t given it a shot or are looking for something to play with that new headet on the way keep you eye’s pealed.

Be sure to give it a go during the free weekend starting on the 26th October on Oculus Home!

Will we see you on the battlefield?

Or you Can buy it now on Steam and Oculus Home

Live Gameplay Onward VR via Defango

Follow Onward VR
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Sekai Project Streamed ‘Secret Video’ – Tokyo Chronos VR Visual Novel’s

Sekai Project Streamed ‘Secret Video’ – Tokyo Chronos VR Visual Novel’s

In Japan VR Anime News the Sekai Project started loading a “secret film” movie with English subtitles on Friday to get MyDearest’s Tokyo Chronos VR visual book project. The movie features the personality Yuria.Sekai Project established a Kickstarter effort for its visual publication on July 10, along with the effort increased US$90,625, exceeding the initial financing target of US$75,000.
Sekai Project clarifies the visual publication:The VR project is slated for a launch on Oculus and Vive through Steam and on PlayStation VR in ancient 2019. It’s an interesting look at what’s going in on VR in Japan and gives you the sense of wonder was to what will come into VR in the future.

Sekai Project describes the visual novel:

Tokyo Chronos is a mystery novel about 8 childhood friends separated from the reality of this world, and trapped in an empty Shibuya, barren of any other souls. As time and space seemingly comes to a halt, the eight begin to disappear, one by one. What has happened to this world? What is happening to the ones trapped inside this hollow void? Who is the culprit that set the mystery in motion in a space that stands still.

The VR project is slated for a release on Oculus and Vive via Steam and on PlayStation VR in early 2019. The companies plan to release the game in Japanese, English, and Chinese.

 

Follow the Sekai Project
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VR Esports Leauge Now Sponsored by HP and HTC


The Virtual Athletics League has Obtained HTC and HP to help support VR Esports. VR sports have a very long road ahead before attaining the degree of recognized leagues. Obviously, together with these corporate patrons in tow, Burningham is planning to confront those challenges head on and focus on creating his league in the upcoming big thing. “Our expectation is for every arcade to finally have things such as jerseys, committed teams, specialist casters along with a Twitch fan base,” he explained. “Together with all the exemptions from HP, inc., HTC Esports competitors and spectators alike can compete engage with esports on a completely new level”

The Virtual Athletics League (VAR) will host tournaments for an assortment of matches in VR arcades throughout the world. Irrespective of spectator charm or the game’s images, the competitor demands space as a way to play the sport, to maneuver. It’ll be tricky to make a compelling sports story across athletes trapped behind a visor making strange noises as they playwith others. VR sports have a very long road ahead before attaining the degree of recognized PC and console theatres. Generally, the majority of the escort’s viewership stems in the matches being broadcast’s participant bases. The high price of VR gear has limited the possible player base of the majority of games using it, thereby limiting the audience marketplace to get a VR sports league. The distance necessary to perform with a VR title restricts the scalability of tournaments. As well as one-off championships, the VAL will arrange team-based occasions for arcades to compete against one another.

VAL creator Ryan Burningham claims that involvement in the league could offer a boost to consumer return rates for VR arcades. In his arcade, Virtualities, situated in Salt Lake City Burningham started hosting sports championships . “Regular customer return rates hovered at approximately 20 percent,” Burningham said in a blog article. “For clients who attended our VR sports championships, which speed dropped to over 50%”

The league is going to arrange tournaments in virtual reality arcades throughout the world.

Source: Esportsobserver.com

Twin Peaks VR – Red Room Experience Soon?

I have to admit I’ve never partaken in Twin Peaks VR, therefore much of this encounter would most likely be lost on me. I have got no doubt that there’ll be enough in there for lovers to pore over and create exotic theories about, however.
The experience will be launching on the Rift and Vive at an undisclosed date through Steam.
The cult classic series is really getting its very own experiential piece for its Oculus Rift and HTC Vive, Collider reports (in fact, it seems Collider’s Games Team is actually working on the project). Set to debut at Lynch’s Festival of Disruption at L.A. after this month, this piece features key strings which can tip their hat to fans of the show. You will start out at Glastonbury Grove before heading into the iconic Red Room, with audio from the series being used during.
The bit maintains to allow gamers”follow in the footsteps” of Special Agent Dale Cooper. We’re not exactly sure how long it will continue nor should there’ll be any interactive elements, but expect references to both the first show and the recent revival, Twin Peaks: the Return.

Only the thought of David Lynch-level weirdness in virtual reality is already enough to make my head spin, but I am sure plenty of people will be pretty excited with this particular official Twin Peaks VR encounter. I guess I’ll have to watch Twin Peaks to get a grip on this new Virtual Reality. It seems just like this match to reply any questions regarding this Twin Peaks world class shouldn’t be expected by fans. For all those who have not caught up on Lynch’s return into the notorious Washington mountain city, you ought to be aware that it is a bewildering, awe-inspiring, beautiful 18-part television experience which is not so much a continuation of the first series’ narrative since it’s an exercise in stunning filmmaking. People that are tired of the exact same old revivals which bring back cherished icons in the’80s and’90s but elderly and not as intriguing should delight in what Lynch has performed using Twin Peaks: The Return, that will be pretty much a middle finger to”getting the band back together.”

Source: Venturebeat

ThirdEye AR Announces Retail Partnership With Macy’s & B8TA For Their X1 X2 AR Smart Glasses

@ThirdEyeGen@ThirdEyeGen

ThirdEye AR has announced a retail partnership with Mach’s and & B8TA. They will be retailing their X2 and x3 smart glasses nationwide. They will be collecting data with this new release to improve product design and usage. So much the data for this venture have observed over 850 demos, 50,000 impressions and 10,000 discoveries and growing as the people become more intriguing from the tech and theory of smart eyeglasses. The business started showcasing their AR eyeglasses for business usage back which has helped to establish interest.
Elsewhere, ThirdEye have declared powerful metrics due to their AR platform that has thus far seen over 500 and software developers creating software for your ThirdEye app shop. 100 programs are submitted to the program shop and above a million requests for the X1 and X2 eyeglasses are obtained. The business have declared the forthcoming X2 eyeglasses will be unveiled at CES 2019 where requests will start being accepted and is happy with those metrics.
This venture will see the goods offered at stores in addition to release metrics for the AR and MR platforms of ThirdEye. Presently, ThirdEye’s X1 smart eyeglasses as well as also the soon-to-be X2 smart eyeglasses can be considered in the Macy’s store in Times Square in nyc, at B8TA shops in San Francisco and Austin and lots more retail places to be added shortly too.

For much more on ThirdEye at the long run, be certain that you continue studying VRFocus for all the latest on all things VR.
“We’re eager to be the initial AR bright eyeglasses retailing nationally,” explained Nick Cherukuri, Creator of ThirdEye. “Our X1 Smart Glasses have obtained favorable consumer comments and our soon-to-be-released X2 Smart Glasses are going to have the form factor of nearly a pair of sunglasses, and a much broader field of view, more AR/MR articles, a built-in SLAM SDK development system and also a lesser price point for customer use.”
So much the data for this venture have observed over 850 demos, 50,000 impressions and 10,000 discoveries and growing as the people become more intriguing from the tech and theory of smart eyeglasses. The business started showcasing their AR eyeglasses for business usage back which has helped to establish interest.
Elsewhere, ThirdEye have declared powerful metrics due to their AR platform that has thus far seen over 500 and software developers creating software for your ThirdEye app shop. 100 programs are submitted to the program shop and above a million requests for the X1 and X2 eyeglasses are obtained. The business have declared the forthcoming X2 eyeglasses will be unveiled at CES 2019 where requests will start being accepted and is happy with those metrics.
This venture will see the goods offered at stores in addition to release metrics for the AR and MR platforms of ThirdEye. Presently, ThirdEye’s X1 smart eyeglasses as well as also the soon-to-be X2 smart eyeglasses can be considered in the Macy’s store in Times Square in nyc, at B8TA shops in San Francisco and Austin and lots more retail places to be added shortly too.

For much more on ThirdEye at the long run, be certain that you continue studying VRFocus for all the latest on all things VR.
“We’re eager to be the initial AR bright eyeglasses retailing nationally,” explained Nick Cherukuri, Creator of ThirdEye. “Our X1 Smart Glasses have obtained favorable consumer comments and our soon-to-be-released X2 Smart Glasses are going to have the form factor of nearly a pair of sunglasses, and a much broader field of view, more AR/MR articles, a built-in SLAM SDK development system and also a lesser price point for customer use.”

This is a big step by a large company to push AR into this retail space and well help set the stage for future releases to comes.

Follow ThirdEye Gen On Social Media
https://www.thirdeyegen.com/
https://twitter.com/thirdeyegen
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Source: VRFOCUS

Oculus Quest delievers VR Gaming Freedom for $399 Spring 2019

At this year’s Oculus Link occasion, the favorite VR company delivered on a guarantee it’s been making for several years, Oculus Quest. Oculus unveiled Quest, a high-end VR gambling system that’s completely self-evident and surprisingly cheap ($399 USD). Oculus Quest will come joined by 50 new game titles. It’s also compatible with a few of the Rift’s best hits, such as The Climb and Robo Recall. Expect additional information about the system itself to roll out since the launch date approaches. To help support the new hardware as well as more events in Esports to entire a new generation of gamers into Glory.

Introducing Oculus Quest—Our First All-in-One VR Gaming System

Finally, an individual may consider Oculus Quest as striking the perfect balance between Go’s effortless mobility and Rift’s premium experience. Bolstered by breakthrough technologies, Quest offers six degrees of freedom, meaning that it functions independently of any peripheral consoles, cables, computers, or devices. Included with purchase are just two optimized Touch controllers, enabling seamless power above a plethora of virtual worlds. Put it all together and the result is VR game-play that is as immersive as it is tethered. This is going to change how people are going about games and if the enviroments that have been created already aren’t a hint as to what is to come. Think about onward getting played by Esports Teams in a Mock Area or fighting it out in mobilized mech’s. The Future is Bring for VR gaming.

Oculus Connect 5 | at Standalone Scale: Maximizing Immersion on Oculus Quest

Source: Manyofmany.com

Vox Machinae -Early Access Out Now! | VR Mech Assault Combat

The much anticipated Vox Vachinae has finally been released for early access to stores and people are already shelling out to get in on the Grinder.  it’s been grinding it’s way up the Trending Games list on the steam store and Oculus store alike. Some people are wondering why it’s early Access? This game was in a closed Alpha and beta that was going on for a long time before anyone has gotten to play it. It was released on September 26th looks to already have a pretty active player base. They are going to have to compete with free to play games like Archangel but like all multiplayer games it’s going to be down to the player numbers to see who’s going to come out on top.

Here’s what the developer’s have to say!

“At Space Bullet, we think that Early Access should be about expanding on an already fun and stable core game with the guidance of a broader community. Vox Machinae is currently at this stage, offering an exhilarating and immersive gameplay experience that plays and runs great. We’re ready to expand that core experience to include a richer feature set. Together with players we believe we can build on our solid foundation and elevate Vox Machinae to be the finest giant stompy robot combat simulator ever created.”
Approximately how long will this game be in Early Access?
“Our estimate is that it will take 6 months to a year to add all the features we want in a full version of Vox Machinae.”
How is the full version planned to differ from the Early Access version?
“Some features we plan to include in the full version of Vox Machinae are:
– Module system to add new abilities to your robot.
– More content (robots, weapons, maps).
– New game modes unique to Vox Machinae!
– Enhanced AI.
– Interact with other pilots in the Hangar.”
What is the current state of the Early Access version?
“Vox Machinae currently offers thrilling core gameplay, great visuals, and highly-optimized VR and non-VR performance. Bugs are minimal, and stability is high. Multiplayer consists of Deathmatch, Salvage, and Stockpile modes with varying number of teams from two to four. Additionally we have a free-for-all mode and configurable win conditions. Content includes five robots, ten weapons, and five maps to play on. AI bots are available to play against offline, or to fill empty slots on online servers.”
Will the game be priced differently during and after Early Access?
“Vox Machinae already provides great bang for the buck. Price may increase when leaving Early Access to reflect the amount of additional content and polish added.”
How are you planning on involving the Community in your development process?
“Many improvements to the game have already been a direct result of close communication and feedback from our community of testers. We look forward to continuing this tradition on a larger scale, collaborating with our community to shape the future of Vox Machinae.”

With all the process in mind and some pretty good downloads we think it’s just the right time to get onto get into the grind so to speak. We will be doing live stream Gameplay to our Twitch/Dlive channels in preparation for our Hands on Review with the game. We will be doing doing testing with the Steam application of the game in order to allow for testing with both Oculus Rift and HTC Vive hardware. We don’t have the pro so that will have to come at a later date!

Why Early Access? Because they wanna make the game even better and have a good plan for it. 

Buy the Game Now on Steam or Oculus Store!
Steam Store Link
Oculus Store Link

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Do you like Robot Mech Wars? Let us know in the comment’s below.

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