ThirdEye AR Announces Retail Partnership With Macy’s & B8TA For Their X1 X2 AR Smart Glasses

@ThirdEyeGen@ThirdEyeGen

ThirdEye AR has announced a retail partnership with Mach’s and & B8TA. They will be retailing their X2 and x3 smart glasses nationwide. They will be collecting data with this new release to improve product design and usage. So much the data for this venture have observed over 850 demos, 50,000 impressions and 10,000 discoveries and growing as the people become more intriguing from the tech and theory of smart eyeglasses. The business started showcasing their AR eyeglasses for business usage back which has helped to establish interest.
Elsewhere, ThirdEye have declared powerful metrics due to their AR platform that has thus far seen over 500 and software developers creating software for your ThirdEye app shop. 100 programs are submitted to the program shop and above a million requests for the X1 and X2 eyeglasses are obtained. The business have declared the forthcoming X2 eyeglasses will be unveiled at CES 2019 where requests will start being accepted and is happy with those metrics.
This venture will see the goods offered at stores in addition to release metrics for the AR and MR platforms of ThirdEye. Presently, ThirdEye’s X1 smart eyeglasses as well as also the soon-to-be X2 smart eyeglasses can be considered in the Macy’s store in Times Square in nyc, at B8TA shops in San Francisco and Austin and lots more retail places to be added shortly too.

For much more on ThirdEye at the long run, be certain that you continue studying VRFocus for all the latest on all things VR.
“We’re eager to be the initial AR bright eyeglasses retailing nationally,” explained Nick Cherukuri, Creator of ThirdEye. “Our X1 Smart Glasses have obtained favorable consumer comments and our soon-to-be-released X2 Smart Glasses are going to have the form factor of nearly a pair of sunglasses, and a much broader field of view, more AR/MR articles, a built-in SLAM SDK development system and also a lesser price point for customer use.”
So much the data for this venture have observed over 850 demos, 50,000 impressions and 10,000 discoveries and growing as the people become more intriguing from the tech and theory of smart eyeglasses. The business started showcasing their AR eyeglasses for business usage back which has helped to establish interest.
Elsewhere, ThirdEye have declared powerful metrics due to their AR platform that has thus far seen over 500 and software developers creating software for your ThirdEye app shop. 100 programs are submitted to the program shop and above a million requests for the X1 and X2 eyeglasses are obtained. The business have declared the forthcoming X2 eyeglasses will be unveiled at CES 2019 where requests will start being accepted and is happy with those metrics.
This venture will see the goods offered at stores in addition to release metrics for the AR and MR platforms of ThirdEye. Presently, ThirdEye’s X1 smart eyeglasses as well as also the soon-to-be X2 smart eyeglasses can be considered in the Macy’s store in Times Square in nyc, at B8TA shops in San Francisco and Austin and lots more retail places to be added shortly too.

For much more on ThirdEye at the long run, be certain that you continue studying VRFocus for all the latest on all things VR.
“We’re eager to be the initial AR bright eyeglasses retailing nationally,” explained Nick Cherukuri, Creator of ThirdEye. “Our X1 Smart Glasses have obtained favorable consumer comments and our soon-to-be-released X2 Smart Glasses are going to have the form factor of nearly a pair of sunglasses, and a much broader field of view, more AR/MR articles, a built-in SLAM SDK development system and also a lesser price point for customer use.”

This is a big step by a large company to push AR into this retail space and well help set the stage for future releases to comes.

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Source: VRFOCUS

Oculus Quest delievers VR Gaming Freedom for $399 Spring 2019

At this year’s Oculus Link occasion, the favorite VR company delivered on a guarantee it’s been making for several years, Oculus Quest. Oculus unveiled Quest, a high-end VR gambling system that’s completely self-evident and surprisingly cheap ($399 USD). Oculus Quest will come joined by 50 new game titles. It’s also compatible with a few of the Rift’s best hits, such as The Climb and Robo Recall. Expect additional information about the system itself to roll out since the launch date approaches. To help support the new hardware as well as more events in Esports to entire a new generation of gamers into Glory.

Introducing Oculus Quest—Our First All-in-One VR Gaming System

Finally, an individual may consider Oculus Quest as striking the perfect balance between Go’s effortless mobility and Rift’s premium experience. Bolstered by breakthrough technologies, Quest offers six degrees of freedom, meaning that it functions independently of any peripheral consoles, cables, computers, or devices. Included with purchase are just two optimized Touch controllers, enabling seamless power above a plethora of virtual worlds. Put it all together and the result is VR game-play that is as immersive as it is tethered. This is going to change how people are going about games and if the enviroments that have been created already aren’t a hint as to what is to come. Think about onward getting played by Esports Teams in a Mock Area or fighting it out in mobilized mech’s. The Future is Bring for VR gaming.

Oculus Connect 5 | at Standalone Scale: Maximizing Immersion on Oculus Quest

Source: Manyofmany.com

Oculus CTO: NO PC Games over USB-C Oculus Quest Hardware

Interesting News about the new powerhouse VR Console about to be released by Oculus in 2019. The Oculus Quest is going to be an all in one unit for gaming that does not require dedicated hardware to operate. Some folks were wondering if they would be able to use the USB-c Port to Virtualink play games from the you PC and broadcast them to your headset. This isn’t probably going to be a dealbreaker for anyone in the price market for buying one of these system since it seems Oculus is targeting that $400 sweet spot that has been floating around console gaming for a while. If you really look at the hardware this is meant to entice that crowd into making the dive into VR. I think us PC guys forget the amount of graphics we can pump out of our machines, and consoles these days can’t keep up. All a console gamer wants on consistent quality of play across devices that ensure’s whatever you buy can play on the machine 100%. It’s what the Market needs to finally become a contender, did Oculus just try to become the next Nintendo?

Now to the details of the connecter and why it’s important to future proofing hardware. VirtualLink, the newest VR connector benchmark made by a consortium of prominent business players, additionally utilizes USB Type-C. Therefore, in the event that you just happen to get a new flagship GPU using a committed VirtualLink jack, will you be able to bring a USB-C cable, then plug into the Quest and play with your favourite PCVR games? Regardless of whatever drawbacks VirtualLink compatibility might have increased in Quest, be it that the headset general cost or perhaps the technical feasibility of incorporating service, finally it creates a certain quantity of sense from a business standpoint. Oculus is seeking to really go after a new market segment with Quest. It’s this funny place inbetween the casual Oculus Go owner along with the enthusiast Rift rocker. Additionally, it is possible that Oculus will not announce another creation Rift for quite a while either, which the firm will be engaged following year in developing Quest’s native ecosystem of games and programs; healthful conjecture that the firm does not wish to input hybrid PC-standalone land just yet.

Simply because there’s no dedicated hardware on Quest for VirtualLink compatibility however does not mean programmers won’t attempt to make adhoc service, as jobs like VRidge out of Rift Cat have handled the problem of bringing SteamVR performance to cellular VR devices like Gear VR and Oculus Proceed, albeit via a blend of WiFi loading and USB cable.

Oculus CTO John Carmack tweeted recently that although “it was debated a lot,” the team ultimately decided against adding in VirtualLink functionality. Carmack also says the team is currently experimenting with a way to stream over WiFi, although it’s not certain if it will be supported or not. We did not add any dedicated hardware to act as a PC display (it was debated a lot), but we have a research project going to see what we can do with maxing out WiFi streaming. No promises…
— John Carmack (@ID_AA_Carmack) September 30, 2018

But you slice it though, we will only need to wait for Spring 2019 to learn. Then it might just change the face of gaming for everything. If you think about it the landmark gives many AAA devs time and reason to start developing ports for games in the current libraries that offer a clear plan of profit for the distant future. Making the technology easily available to entry level consumers with console reliability is the one thing this industry needs to restart the actual “Next Generation” console experience instead of the vaporwave we have been treated with, what a time to be alive!

Check out this First Look from Engadet