Oculus CTO: NO PC Games over USB-C Oculus Quest Hardware

Interesting News about the new powerhouse VR Console about to be released by Oculus in 2019. The Oculus Quest is going to be an all in one unit for gaming that does not require dedicated hardware to operate. Some folks were wondering if they would be able to use the USB-c Port to Virtualink play games from the you PC and broadcast them to your headset. This isn’t probably going to be a dealbreaker for anyone in the price market for buying one of these system since it seems Oculus is targeting that $400 sweet spot that has been floating around console gaming for a while. If you really look at the hardware this is meant to entice that crowd into making the dive into VR. I think us PC guys forget the amount of graphics we can pump out of our machines, and consoles these days can’t keep up. All a console gamer wants on consistent quality of play across devices that ensure’s whatever you buy can play on the machine 100%. It’s what the Market needs to finally become a contender, did Oculus just try to become the next Nintendo?

Now to the details of the connecter and why it’s important to future proofing hardware. VirtualLink, the newest VR connector benchmark made by a consortium of prominent business players, additionally utilizes USB Type-C. Therefore, in the event that you just happen to get a new flagship GPU using a committed VirtualLink jack, will you be able to bring a USB-C cable, then plug into the Quest and play with your favourite PCVR games? Regardless of whatever drawbacks VirtualLink compatibility might have increased in Quest, be it that the headset general cost or perhaps the technical feasibility of incorporating service, finally it creates a certain quantity of sense from a business standpoint. Oculus is seeking to really go after a new market segment with Quest. It’s this funny place inbetween the casual Oculus Go owner along with the enthusiast Rift rocker. Additionally, it is possible that Oculus will not announce another creation Rift for quite a while either, which the firm will be engaged following year in developing Quest’s native ecosystem of games and programs; healthful conjecture that the firm does not wish to input hybrid PC-standalone land just yet.

Simply because there’s no dedicated hardware on Quest for VirtualLink compatibility however does not mean programmers won’t attempt to make adhoc service, as jobs like VRidge out of Rift Cat have handled the problem of bringing SteamVR performance to cellular VR devices like Gear VR and Oculus Proceed, albeit via a blend of WiFi loading and USB cable.

Oculus CTO John Carmack tweeted recently that although “it was debated a lot,” the team ultimately decided against adding in VirtualLink functionality. Carmack also says the team is currently experimenting with a way to stream over WiFi, although it’s not certain if it will be supported or not. We did not add any dedicated hardware to act as a PC display (it was debated a lot), but we have a research project going to see what we can do with maxing out WiFi streaming. No promises…
— John Carmack (@ID_AA_Carmack) September 30, 2018

But you slice it though, we will only need to wait for Spring 2019 to learn. Then it might just change the face of gaming for everything. If you think about it the landmark gives many AAA devs time and reason to start developing ports for games in the current libraries that offer a clear plan of profit for the distant future. Making the technology easily available to entry level consumers with console reliability is the one thing this industry needs to restart the actual “Next Generation” console experience instead of the vaporwave we have been treated with, what a time to be alive!

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